#ifndef unigame_LuaParam_h
#define unigame_LuaParam_h

struct lua_State;
namespace unigame
{
	class LuaScript;
	class LuaParam
	{
	public:
		LuaParam(lua_State* ls):m_ls(ls){}
		~LuaParam(){}

	private:
		lua_State* m_ls;
	};
}

#endif